You then need to choose the video options that you want to use. It is our choice when we create animations in Blender. MPEG-4 however is the ideal choice for excellent final quality and is recognized by almost any application and media player. The Matroska container is a flexible choice that holds a lot of information, while QuickTime and AVI containers a great for saving on storage space. Again this does not have much of an impact on the playability of the animation as most containers are widely recognized and used. Here, you will want to choose the container that you want to use to store the video file. Clicking here opens up a menu of all the picture and video formats that you can use without additional addons. To change your file format for the video output, go to the output tab where you are able to control the target location of the animation.īelow you will be able to change your file format, which should be a picture format by default. Which format you choose is not going to be the most important decision you make today, so our advice is normally to go with what you know. What is important is the ability to play your animation without issue, which the majority of file formats available to you allow. With Blender, you are able to choose which video format that you wish to export your animation as, and each format stores your information in a slightly different way. What Is The Best Video Output Choice In Blender? Once you have rendered the animation, locate the video file on your desktop browser and select the video file to open it using your own video player, you don’t need to use Blender for this step. To change your frame rate, along with completing the various other steps in the export process, go to the render tab in the properties panel, and the frame rate will be changeable towards the top of the panel as seen in this image. For example, create a keyframe of a bouncing ball that takes a second to bounce at 30fps, then change the frame rate to 60fps.Įven though the frame rate has changed the length of the bouncing ball animation is still just 30 frames, which means that the ball will now fall twice as fast, changing the final result. We need to do this early because the frame rate will directly impact how the keyframes of your animation will work. So let’s run through each step and when it needs to be completed.īefore you begin actually creating the models for your animation and begin the process of rigging and creating your keyframes, you should determine the frame rate of the target video output as one of the first things you can do. Of course, the steps required to correctly render the video are not all done before the actual render, but at various stages in the project. By correctly we mean having the right frame rate and resolution for the animation. Rendering your 3D animation from Blender is simple enough to do once you know all the little steps needed to render the animation correctly. Most important will be to ensure that your animation goes to the location that you want it to so that you can locate the file after rendering. It is a relatively simple checklist but each step is important for completing the animation process.
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